Laurinda's Pathfinder

Days and days in the Crow
Dang this is one tough place

Wererats, spiders, and umm spiders. Oh my! We cleared out the tower of Tower Girls, and have begun to investigate the lower ruins of the Crow, hidden behind a Thassilonian rune locked door. In here we found spiders and mites, and a lot of passages. After a particularly hard battle against a giant black widow, we’ve headed back to Magnimar to get some restorations and some reinforcements for further dungeon delving.

Fjiola Derexhi

Vancaskerkin Acquired

With the information provided by the Tower Girl, we are sure that to catch Nataliya we must await her return to the house where Fenster pointed us. So we visited again and was able to catch her, with Shoga’s speed and grappling skill. After capturing Vancaskerkin and bringing her back to Sheila , who seemed to know how to fix the shard so that it no longer causes the madness, Nataliya filled us in on how she came by the shard and where to find the rest of the Tower Girls.

It appears that the ’Girls, at least some of them, are wererats. The are holed up in the Crow, a sort of dungeon built on the inside of one of the supports of the Irrispan. By focusing my thoughts and clearing my head while handling the now safe Shard, I get a vision pointing us to the 2nd shard of the Sihedron in the Crow. Before we make our way to the Crow, we have one loose end to clear up, this slave ring. After some hunting about for clues, we discover that we can meet with the slaver at midnight at a run down abandoned tavern on the docks. Assuming this may be a trap we arrived early and set an ambush. Yes, Socotra climed on the roof again, and we waited in the pitch black for our friend to arrive. We caught him quite easily, it turns out that he was attempting to kidnap new pathfinder agents, like ourselves, to sell to the Aspis Consortium. We got a decent reward for turning this criminal in to the watch. We set off for the Crow in the morning.

-Fjiola Derexhi

Leprosy and Whips, Oh My!

Where to begin? This has been an adventurous and quite dangerous afternoon. I burned through so many channels I thought I might be beginning to test Saranrae’s patience. Ah but to the story.

With our freshly gathered information about the situations in Magnimar, we head off to the carnival to discuss the recent disappearances with the fortune teller there. He demanded a bribe which we payed. Professor ___ explained to us that he was a fairly close friend with Natalaya and believes that she was taken like the others that keep disappearing. He also is quite sure the disappearances are not a plot of the Scarnzi. Though he explains that the people who go missing, are pretty much only the poor and downtrodden of the city and the Watch really doesn’t care about them. While we questioned the Scarnzi carnie, Bwak snuck around and snatched back our money and some other goodies.

Next, we investigated the warehouse where Fenster, the Blight resides. (I wonder why he’s called the Blight? Must be some curious gang name to strike fear into the heart of regular people). When we arrived, a chest with a small offering plate in front of it directs us to pay and wait. We plop some silvers into the tray and after several minutes nothing happens. I hate to say it but my curiosity got the better of me and I opened the chest. Then we finally met Fenster… oh the horrible smell… After a quick bit of combat to subdue the poor fellow, since he attacked me and spread a disease to Shoga, he explains that the blue dwarfies are kidnapping people down by the waterfront at night. After some questioning and thinking we determine that somethings called Derros appear to be responsible for the disappearances. However he doesn’t have a good lead on the Tower Girls but directs us to an abandoned house that Vancaskerkin seems to be using.

Socotra climbs up on the roof of the building to get a good vantage, but is instead whipped to submission by the Tower Girl who was waiting to ambush Natalaya. Luckily Shoga and Jothrina where able to capture her before she got away. While Bwak and the creepy inquisitor bust into the lower part of the house to find three mercenaries with morning stars waiting for us. Bwak falls down a lot, especially after being hit with a mace and I pray to Sarenrae a lot to keep the party functioning, and after a while Joth and Shoga come back to help us defeat the mercenaries. We heal up just a bit more and then all trek back to Heidmarch Manor to question the Tower Girl more and rest up for more adventuring in the morning.

-Fjiola Derexhi

Interview with a Watch Officer
More spoilers from Shattered Star

Per Sheila’s instructions we began to investigate the disappearance of that Vancaskerkin woman. Those Vancaskerkins are always in the middle of the messes in Varisia. We proceeded to the watch station and discussed the missing people with the Watch Commander. We explained that we believe that Nataliya is responsible for the theft of Bwak’s “piece of glass that shines like the eastern star at four in the morning” and that we are attempting to catch up to her.

We learn that Nataliya was a member of a group of thieving women, named the Tower Girls and they recently had a falling out with the Rekrosh Blades another criminal organization and had to relocate there hideout. Their former headquarters was in an abandoned warehouse in Underbridge which they shared with Fenster, the Blight. The watch doesn’t have enough evidence to act against the Tower Girls so are unable to assist further on that matter.

We also learn that the rumors of the slavers is false and the Captain indicates that all kinds of people disappear in Magnimar and not for suspicious reasons. However after a little more pressing we discover that the people that have gone missing are returned and have been tortured by foul magic and their memories are gone. The Captain points out that a lot of the missing people seem to show up near the carnival.

As we leave the Watch house we take careful note of the bounty board, in case we need to make some extra funds while in the grand city of Magnimar.

- Fjiola Derexhi

The box
Plenty of spoilers for Shattered Star

So Sheila of the Heidmarch’s is now the Venture Captain of Varisia for the Pathfinder Society? What’s the world coming too. I just recently joined after Uncle Derexhi has disowned me for refusing a commission to hurt… well that’s not anyone’s business but mine and his.

Our first assignment was to wait in a room with a box. I met a red headed girl calling her self Shoga and she had some very interesting weapons, I think she hails from Tian Xia. George is quite the character, if I didn’t know better I’d check my pockets and pack multiple times a day when he was around. Socotra appears to be a stalwart archer and her ranged support should make for excellent assistance in upcoming battles. Also along for the wait was an inquisitor of Sarenrae, those guys are sorta creepy in their zeal to spread Sarenrae’s glory but should prove quite handy in a fight. Finally there is Jothander, I feel a strange attraction to him, is it possible he shares my affinity to the celestial planes? He appears to have spell component pouches but wields an impressive sword.

Well on to the box. The runes covering it seem to slide around, and it appears the only way to open it is to rearrange the “letters” to spell out the “password”. Jothander quickly realized the word was money in some ancient Thassilonian dialect. Once he arranged the runes in the right order the box sprang open and 2 pugwampi leaped out and started havoc around the room. We quickly dispatched the little gremlins and recieved a taste of Shoga’s finesse with that exotic sword. Inside the box we discovered some garnets and a Very Nice silver dagger, and a ring.

Sheila was quite congratulatory and assigned us a real mission; though it sounds more appropriate for the city watch. She wants us to find Nataliya Vancaskerkin, or at least the object she was supposed to acquire, for the Pathfinder Society. She gave us two leads to follow up on. We set out right away to track her down.

-Fjiola Derexhi

Welcome to your Adventure Log!
A blog for your campaign

Every campaign gets an Adventure Log, a blog for your adventures!

While the wiki is great for organizing your campaign world, it’s not the best way to chronicle your adventures. For that purpose, you need a blog!

The Adventure Log will allow you to chronologically order the happenings of your campaign. It serves as the record of what has passed. After each gaming session, come to the Adventure Log and write up what happened. In time, it will grow into a great story!

Best of all, each Adventure Log post is also a wiki page! You can link back and forth with your wiki, characters, and so forth as you wish.

One final tip: Before you jump in and try to write up the entire history for your campaign, take a deep breath. Rather than spending days writing and getting exhausted, I would suggest writing a quick “Story So Far” with only a summary. Then, get back to gaming! Grow your Adventure Log over time, rather than all at once.


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